Modern retro. Built for how people play today.

Independent transmedia studio

Some worlds are made to be watched. We build the ones you can step inside.

A great IP should be playable, expandable and unforgettable.

Beyond The Pixels

What we believe

Games people do not just play, but belong to.

Working with somebody else's IP is a responsibility. You are taking a world that already means something to people and deciding how to extend it without losing the reason they loved it.

We tell those stories through Modern Retro: quick to understand, easy to share and built to last. It is one of the fastest, most expressive ways to give a world its own voice.

A game can do something film, television and advertising cannot. It can turn an audience into participants.

Three ways to work with us

Different worlds. The same craft.

01

Licensed IP: Film & TV

We reimagine established worlds as games and interactive experiences—protecting what audiences already love while giving them somewhere genuinely new to go.

02

Brand IP

We turn brand identity, products and stories into entertainment people can play. Never an advert wearing a game as a costume.

03

Original IP

We create and own games, characters and worlds designed to look exciting, play brilliantly and leave people feeling something.

What we're building

Worlds worth pressing start.

Astro Burn gameplay with colourful characters and effects

Astro Burn

Original IP

A fast, colourful pixel art cute-em-up. Play as Astro, a space cat blasting through bizarre worlds and screen-filling critter overlords. Loud and ridiculous on the surface; underneath, a story about isolation, friendship and finding your way home.

More info
Mystery project coming soon

Game based on high profile Film IP.

LICENSED IP

Details under wraps.

Friends playing classic games together

Our foundation

Modern Retro is not a look backwards.

It is nostalgia, simplicity, accessibility and shared joy—reimagined with today's technology for modern audiences.

The team

Built by people who have worked inside games, film and television.

HaZ Dulull, Founder & Director

HaZ Dulull

Founder & Director

A career spanning visual effects on Hollywood blockbusters, directing sci-fi features licensed by Netflix, helming Disney shows, and directing cinematics for games including Dune: Awakening.

Sal De Parres, Strategic Advisor / Executive Producer

Sal De Parres

Strategic Advisor / Executive Producer

Fifteen-plus years across esports, gaming and digital media, with clients including Ferrari, Epic Games, CellCast and Ginx TV.

Andrea Tedeschi, Chief Technology Officer

Andrea Tedeschi

Chief Technology Officer

Leading the studio's technology pipeline across games and interactive products since 2014.

Takayuki (Taq) Yoneda, Art Director

Takayuki (Taq) Yoneda

Art Director

Manga artist and games art director shaping the studio's pixel art, design identity and animation.

Advisory board

Experience behind the worlds we build.

Des Gayle, Advisory Board

Des Gayle

Advisory Board

His career spans from Xbox at Microsoft to supporting EA's development teams. His breakout success producing the first Life Is Strange led to a BAFTA and multiple international awards.

Muki Kulhan, Advisory Board

Muki Kulhan

Advisory Board

Chief Innovation Officer and Executive Producer with over two decades of award-winning experience, creating interactive and immersive content for clients including MTV, IBC and the BBC.

Let's talk

Bring us a world. We'll make it playable.

Whether you are a publisher, an IP holder, a brand, or someone who wants to build something with us, we want to hear from you.