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How I created the game assets for my indie game.

Since I started showcasing Astro Burn, there’s been one question I keep hearing again and again:


👉 “Wait… how did you make the game look like that?”


Well, it’s time to lift the curtain.


I’ve put together a behind-the-scenes video where I show exactly how I’m creating the game’s art style. This sneak peek gives you the first two minutes of my process—where retro-inspired pixel art meets cutting-edge tools like Unreal Engine.


🎨 What you’ll see inside:


  • How I blend hand-crafted sprites with modern rendering techniques.

  • My out-of-engine workflows that give the visuals their distinct polish.

  • Utilising Unreal Engine 5 to create sprites

  • Why I use zero generative AI (and what I do instead).

  • The boring but vital bit—checking asset licensing to make sure everything is 100% clear for commercial release.



If you’ve ever wondered how to mix old-school pixel charm with modern production pipelines, this video is for you.


👉 Watch the full breakdown here:




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