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How I Created the Art Style for Astro Burn

Updated: Oct 7

Behind the Scenes of Astro Burn's Art


Since I started showcasing Astro Burn, there’s been one question I keep hearing again and again:


👉 “Wait… how did you make the game look like that?”


Well, it’s time to lift the curtain.


I’ve put together a behind-the-scenes video where I show exactly how I’m creating the game’s art style. This sneak peek gives you the first two minutes of my process—where retro-inspired pixel art meets cutting-edge tools like Unreal Engine.


What You’ll See Inside


🎨 Here’s what you can expect:


  • How I blend hand-crafted sprites with modern rendering techniques.

  • My out-of-engine workflows that give the visuals their distinct polish.

  • Utilizing Unreal Engine 5 to create sprites.

  • Why I use zero generative AI (and what I do instead).

  • The boring but vital bit—checking asset licensing to ensure everything is 100% clear for commercial release.


If you’ve ever wondered how to mix old-school pixel charm with modern production pipelines, this video is for you.


The Art of Pixel Creation


Creating pixel art is not just about drawing. It’s about understanding the tools and techniques that bring your vision to life. Each sprite is carefully crafted to evoke nostalgia while fitting seamlessly into the modern gaming landscape.


Hand-Crafted Sprites


The heart of Astro Burn lies in its hand-crafted sprites. Each character and environment is designed with meticulous attention to detail. This process involves sketching concepts, defining color palettes, and animating frames.


Modern Rendering Techniques


Once the sprites are created, I move to modern rendering techniques. This is where Unreal Engine shines. It allows me to apply lighting effects, shadows, and textures that enhance the visual experience. The combination of retro art with modern technology creates a unique aesthetic.


Out-of-Engine Workflows


My workflow extends beyond the engine itself. I utilize various tools to polish the visuals. This includes software for image editing, animation, and even sound design. Each element is carefully integrated to ensure a cohesive final product.


Asset Licensing


One crucial aspect of game development is asset licensing. It’s essential to ensure that all assets used in the game are legally cleared for commercial use. This step may seem tedious, but it’s vital for a smooth release.


Conclusion


Creating the art style for Astro Burn has been a rewarding journey. The blend of retro pixel art with modern techniques has allowed me to craft a unique visual experience.



If you’re interested in game development or simply love art, I invite you to explore this process further. The world of indie game development is full of creativity and innovation.


By understanding how to mix the old with the new, you can create something truly special. Whether you're a seasoned developer or just starting, there’s always something new to learn.


Let’s continue to push the boundaries of what’s possible in game art!

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