How I created the game assets for my indie game.
- hazbeyondthepixels
- 3 days ago
- 1 min read
Since I started showcasing Astro Burn, there’s been one question I keep hearing again and again:
👉 “Wait… how did you make the game look like that?”
Well, it’s time to lift the curtain.
I’ve put together a behind-the-scenes video where I show exactly how I’m creating the game’s art style. This sneak peek gives you the first two minutes of my process—where retro-inspired pixel art meets cutting-edge tools like Unreal Engine.
🎨 What you’ll see inside:
How I blend hand-crafted sprites with modern rendering techniques.
My out-of-engine workflows that give the visuals their distinct polish.
Utilising Unreal Engine 5 to create sprites
Why I use zero generative AI (and what I do instead).
The boring but vital bit—checking asset licensing to make sure everything is 100% clear for commercial release.
If you’ve ever wondered how to mix old-school pixel charm with modern production pipelines, this video is for you.
👉 Watch the full breakdown here: